I want to craft my tools and weapons the hard but rewarding way using Tinkers' Construct since I think it's similar to how Hytale tools and weapons are crafted according to the Hytale UI sneak peek, ".you will be able to experiment with crafting ingredients and found components to make powerful weapons and gear. TW2: Some vanilla Minecraft tools and weapons are banned, such as swords, bows, axes, pickaxes, shovels, and hoes. I'm not sure if I screwed something up or I can't allow Tinkers' Construct hammers to function as ZSS weapons because they can't block which is necessary for many moves like Dash. Requires any bludgeoning weapon like a hammer. Not allowed due to technical issues. G10.4.4: Leaping Blow: The mace's signature move.Must immediately be followed up by a Dash. G10.4.3: Spin Attack: Part of the sword's signature move.Must be used immediately after a Spin Attack. Charges reset if I forget to count them in my brain. 1 charge is gained per attack landed with any weapon (not including fists). G10.4.1: Signature move charging (any weapon): Using a signature move costs 10 charges.G10.4: Skill usage is restricted to certain weapon types and situations.G10.3: Skill orbs cannot be randomly dropped by mobs.Additionally, most hack-and-slash games have the final hit of a Normal Attack combo as the strongest attack in that combo. G10.2: All skills require the Basic Technique, hence why it's allowed.However, mobs with these skills can still use them. G10.1: Skills that currently don't exist in any form in Hytale, such as Armor Break and Sword Beam, are disabled.Minecraft's default third-person view is disabled.Ībove: Screenshot from Minecraft 1.12.2 with Shoulder Surfing modīelow: Screenshot from Hytale's " Grass Swaying" clip
G7: The Shoulder Surfing mod is installed to mimic the over-the-shoulder camera angle in Hytale. (For non-Bytesize playthroughs, I use the Default world type.) G6: World type is set to Biomes O' Plenty to mimic the zone and biome variety in Hytale. However, dying while attempting these advancements will always cause a fail. G5: In Minecraft 1.12+, advancements that require the player to take damage like How Did We Get Here?, Postmortal, and A Balanced Diet can be obtained without causing a failure. This discourages me from eating spider eyes and means I have to avoid poison ivy.
G4: I start with full health so I can take damage from poison. Sometimes, I get emotionally attached to no-damage worlds where I failed but still played well. This allows me to continue playing the world in case I forfeit or lose. G3: Difficulty is set to Hard (not Hardcore). Additionally, deaths due to PvP/friendly fire don't count.)Įdit, August 17, 2019: Damage caused by glitches now counts as a fail to encourage vigilance. (Damage caused by glitches, advancement attempts, and PvP/friendly fire don't count. Once I take damage, I forfeit the playthrough immediately. G2: The rule of all rules: DON'T TAKE DAMAGE (see Hytale Play Style Part 1) because taking damage makes me over-stressed, leads to multiple mishaps and bad plays, and will negatively affect my ability to lead a Hytale army.